Kingmaker Adventure Path
Your group of characters begins the Kingmaker Adventure
Path as one of four groups sent south into the Stolen Lands
to defeat bandits and, hopefully, to establish one of four
new nations in the River Kingdoms. It certainly won’t be
an easy task. Before any such settlement can even begin,
the bandits and monsters must be dealt with—and once
that initial task is done, the danger will only increase. As
you struggle to foster a fledgling kingdom, build up its
cities, and expand its farmlands, your group is destined
to face rival warlords, ferocious beasts, strange cults,
invading barbarian hordes, and even the mysterious fey
denizens of the near-mythical First World. Can you tame
the Stolen Lands and forge a lasting settlement amid
such opposition? Who will survive to rule your kingdom?
Who among you possesses the makings of a king?
15 Point Buy
For starting wealth, since you are being sent off on an expedition you might have a little bit gifted to you. I would like you to take the average number, or roll once and either take the rolled number or the average whichever is higher.
Character creation is going to be limited to non-3rd Party sources to begin with. If there is something you would like considered please let me know. I would highly recommend reading through the Kingmaker Player Guide and selecting traits specifically relevant to this campaign. If none of the traits appeal to you at all, I would be glad to work with you to change the trait bonus while keeping the flavor of the trait. The sames goes for if you really like the flavor or story connection in a trait, but feel like the bonus won’t support the character you are envisioning.
In reading through the Player Guide you will also notice the nation you might be building will need some leaders. While envisioning your character think about which, if any, of those roles you might want your character to excel at. Think about distributing your ability scores based on fulfilling that role.
I will be asking that your characters have a base knowledge of each other before you set out on the expedition. Since the whole point of the campaign is to explore wild lands and potentially build a new nation, you should likely trust those you are working with. We can go about this a variety of ways and would appreciate your participation in the forums to hammer out the details.